Unigine has published the second release of Heaven Benchmark, a DirectX 11 GPU benchmark based on the Unigine engine. Heaven Benchmark 2.0 is more complex than the first edition, it features a heavier tessellation load, major engine optimizations, new objects, more dynamic lights, and other improvements. You can download the benchmark over here, it's available for Windows and there's also a new version for Linux.
Changelog:
Changelog:
- Heavier tessellation load
- Several major optimizations of the engine
- Added new elaborated objects in the world
- Physics-driven flags
- More dynamic lights
- Enhancements of some old assets
- Introduced "moderate" and "extreme" tessellation modes