Christian Gomm, a Myrkur Games artist, shows us a reconstruction of Riverwood from The Elder Scrolls V: Skyrim using the latest Unreal Engine 5. We can see what a modern remastering of Skyrim would look like thanks to the artist's film and pictures.
As Gomm indicated, really intricate assets have a polygon count of between 100,000 and 15 million triangles. Gomm employed Unreal's new Nanite system to handle this weight. Additionally, he employed photogrammetry to produce a level of image quality significantly higher than what we see in any of Skyrim's numerous editions. We may even argue that it is an entirely separate game. Additionally, the artist supplied screenshots as a result of YouTube video compression, which results in visual detail loss. Finally, Christian Gomm clarified that he has no intention of sharing this Skyrim map with the general public, as it will be included in his professional portfolio.
This is an environment that I have been using to improve my photogrammetry workflow. It contains a mix of assets and materials scanned by me, megascans, and my own Substance materials. I created the pines using Speed Tree and the fir trees are from an asset pack from the Unreal market.
It took me a few days to create most of the environment. But I was adding things little by little as I was creating new photoscans, including the stumps and logs, all the stone surfaces except one, some pieces of foliage and bark materials.
Almost all assets in the scene have Nanite enabled and the polygon count varies between 100,000 and 15 million triangles.