Microsoft DirectSR Integrates AMD FSR 3.1 for Enhanced Upscaling

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Microsoft has released an update to its DirectSR technology, a standardized framework aimed at improving super resolution in gaming applications. Initially launched in May, DirectSR included AMD’s FidelityFX Super Resolution (FSR) version 2.2 as an integrated solution. It also provided driver-level support for other major upscaling technologies, such as Intel’s Xe Super Sampling (XeSS) and NVIDIA’s Deep Learning Super Sampling (DLSS). This integration is designed to offer developers a unified method for implementing upscaling features across different hardware platforms, thereby simplifying the development process and improving the user experience by delivering scalable performance and visual quality enhancements across a wide range of gaming systems.

The recent update adds AMD’s FSR version 3.1 to the DirectSR framework. It is important to note that this update includes only the upscaling component of the super resolution technology stack, excluding frame generation features like motion interpolation or frame rate enhancement. DirectSR, as indicated by its name, focuses solely on super resolution techniques such as upscaling without integrating additional performance-boosting features like frame interpolation or generation. Since its launch five months ago, DirectSR has received limited attention regarding its adoption and support within the gaming community. This may be due to GPU vendors focusing on their proprietary upscaling solutions and working directly with game developers, rather than adopting a standardized platform like DirectSR that supports multiple technologies. Additionally, the timing of DirectSR’s release may have overlapped with a growing emphasis on frame generation as a key performance enhancement area, where Microsoft’s DirectSR does not currently offer support, possibly reducing its immediate appeal among developers seeking comprehensive performance optimization tools.

To take advantage of the updated FSR 3.1 within DirectSR, Microsoft is advising developers to update their graphics drivers accordingly. The updated support is available through the Agility SDK version 1.715-1 preview, indicating that the integration is still in a preliminary stage. As a result, widespread availability and adoption among gamers may take some time as the technology moves from the preview stage to full deployment. Since developers need to integrate these updates, end-users will have to wait for game titles to incorporate DirectSR’s enhanced upscaling capabilities, which may limit immediate accessibility. 

Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaler-only), bringing enhanced upscaling capabilities to further improve your gaming experience. Learn more about FSR 3.1 here.
— Microsoft

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