The recent update adds AMD’s FSR version 3.1 to the DirectSR framework. It is important to note that this update includes only the upscaling component of the super resolution technology stack, excluding frame generation features like motion interpolation or frame rate enhancement. DirectSR, as indicated by its name, focuses solely on super resolution techniques such as upscaling without integrating additional performance-boosting features like frame interpolation or generation. Since its launch five months ago, DirectSR has received limited attention regarding its adoption and support within the gaming community. This may be due to GPU vendors focusing on their proprietary upscaling solutions and working directly with game developers, rather than adopting a standardized platform like DirectSR that supports multiple technologies. Additionally, the timing of DirectSR’s release may have overlapped with a growing emphasis on frame generation as a key performance enhancement area, where Microsoft’s DirectSR does not currently offer support, possibly reducing its immediate appeal among developers seeking comprehensive performance optimization tools.
To take advantage of the updated FSR 3.1 within DirectSR, Microsoft is advising developers to update their graphics drivers accordingly. The updated support is available through the Agility SDK version 1.715-1 preview, indicating that the integration is still in a preliminary stage. As a result, widespread availability and adoption among gamers may take some time as the technology moves from the preview stage to full deployment. Since developers need to integrate these updates, end-users will have to wait for game titles to incorporate DirectSR’s enhanced upscaling capabilities, which may limit immediate accessibility.