Cyberpunk 2077 Update Introduces AMD FSR 3 and Frame Generation Support on PC

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Cyberpunk 2077 has been recognized for its demanding hardware requirements, but numerous optimizations and updates have progressively improved its performance and visual fidelity. The latest PC patch 2.13, released on September 12, introduces support for AMD's FidelityFX Super Resolution 3 (FSR 3) with Frame Generation, enhancing both the base game and the Phantom Liberty expansion.

After applying the update, PC players need to manually enable FSR 3 and Frame Generation in the game's graphics settings. CD Projekt Red has retained FSR 2.1 as a compatibility option. To utilize FSR 3 with Frame Generation, a minimum of an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU is required. FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, potentially benefiting older hardware that lags behind modern graphics capabilities.

There are important considerations when using FSR 3 Frame Generation. Both CD Projekt Red and AMD recommend enabling Frame Generation only if the base frame rates are sufficiently high—60 frames per second according to CD Projekt Red and 50 frames per second according to AMD. Additionally, hardware-accelerated GPU scheduling must be enabled in Windows Graphics Settings to use FSR Frame Generation. Updating graphics drivers is also advised: AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on the GPU manufacturer.

Patch 2.13 also includes other enhancements, such as stability improvements, support for Intel Xe Super Sampling 1.3, and the ability to enable both DLAA and DLSS Ray Reconstruction simultaneously. The settings for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading have been relocated to a new "Utilities" tab within the game's settings menu.

According to the official patch notes, the update adds support for AMD FidelityFX Super Resolution 3 with Frame Generation and Intel Xe Super Sampling 1.3. Users can now enable both DLAA and DLSS Ray Reconstruction at the same time. Additionally, certain options have been moved to a new "Utilities" tab, and various stability and visual fixes have been implemented.

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