DX11: Kingdom Come: Deliverance
DX11: Kingdom Come: Deliverance
Warhorse Studios first announced that they were working on an "unannounced role-playing game" on February 9, 2012, having successfully licensed CryEngine 3.8.6 on this date. Before we begin with the graphics performance tests a little explanation. We use a time-based measurement based upon framerate recording. Since this title does not have a built-in benchmark we start a scene and record a part of the level that gives us an average framerate. We test at the best, very high, image quality settings as set in-game.