What's the game about?
PC System Requirements
A set of minimum and recommended system requirements for the game are available. With a mix of minimum and maximum requirements, you can opt and choose a graphics mode that works best for your hardware. The PC Gaming community, however, are hardcore gamers often with the hardware to back it.
The PC version will include:
- Increased draw distance
- "Higher quality" global illumination and ambient occlusion
- "Improved" snow trails
- "Improved" reflections and higher resolution shadows
- Tessellated tree textures
- "Improved" grass and fur textures
- HDR support
- Unlocked resolution (4K and higher)
- Ultrawide aspect ratio and multi-monitor support
- Unlocked framerate
Hardware requirements for the highest quality require a hugely powerful computer. However, the minimum system requirements are moderate, so even older gaming PCs should be able to display the game in good quality fluently if you pick the right quality settings
Minimum Specifications:
- OS: Windows 7 – Service Pack 1(6.1.7601)
- Processor: Intel Core i5-2500K / AMD FX-6300
- Memory: 8GB
- Graphics Card: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
- HDD Space: 150GB
- Sound Card: DirectX Compatible
Recommended Specifications
- OS: Windows 10 – April 2018 (v1803)
- Processor: Intel Core i7-4770K / AMD Ryzen 5 1500X
- Memory: 12GB
- Graphics Card: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
- HDD Space: 150GB
- Sound Card: DirectX Compatible
Plot
After a botched ferry heist in 1899, the Van der Linde gang is forced to leave their substantial money stash and flee Blackwater. The gang realize that the progress of civilization is ending the time of outlaws, and so decide to gain enough money to escape the law and retire. They rob a train owned by Leviticus Cornwall, who responds by hiring Andrew Milton and the Pinkertons to apprehend them. Arthur and the gang perform numerous jobs and heists in Valentine, and Dutch continually promises that the next heist will be their last. Arthur becomes bothered by recent recruit Micah's recklessness and willingness to resort to violence. Cornwall retaliates for the train heist, which culminates in a deadly shootout and the gang relocates to Lemoyne. They meet the Grays and Braithwaites, two warring families who are rumored to be hoarding Civil War gold. Dutch tries to pit the families against each other, but underestimates them. The gang is ambushed by the Grays and Sean is killed; meanwhile, the Braithwaites kidnap John's son Jack. The gang retaliates and destroy both families. They learn that Jack is with Saint Denis crime lord Angelo Bronte, who returns Jack and embraces the gang. He offers them leads on work, but double-crosses them. Dutch kidnaps and feeds him to an alligator as revenge.
The gang remains in Saint Denis, where Hosea and Dutch lead them in a bank robbery. The Pinkertons intervene, arresting John and killing Hosea and Lenny. Dutch, Arthur, Bill, Javier, and Micah escape the city via a ship heading to Cuba. A torrential storm sinks the ship, and the men wash ashore on the island of Guarma, where they become embroiled in a war between the tyrannical sugar plantation owners and the enslaved local population. The group successfully aids the revolution against the plantation owners and secure transport back to the United States. The group reunites with the rest of the gang, and Dutch obsesses over one last heist. Although he insists that they must wait to liberate John, Arthur and Sadie disobey him and rescue John. Dutch doubts Arthur's loyalty and replaces his role as a lieutenant with Micah. Arthur becomes concerned that Dutch is no longer the man he knew, as he is becoming insular, abandons their ideals, and murders Cornwall. Arthur is diagnosed with tuberculosis, which he caught while beating a sick farmer who owed money to the gang. Faced with his own mortality, Arthur reflects on his actions and how to protect the gang following his death. He persuades John to run away with Abigail and Jack and openly defies Dutch by aiding the local Native American people.
When the Pinkertons assault the camp, Dutch becomes paranoid that a gang member is working as an informant. Several gang members become disenchanted and leave, while Dutch and Micah arrange one final heist of an Army payroll train. Arthur's faith in Dutch is shattered when he abandons Arthur to the Army, leaves John for dead, and refuses to rescue Abigail when she is taken. Arthur and Sadie again disobey Dutch to rescue Abigail from Milton, who names Micah as the Pinkertons' informer before Abigail kills him.
Arthur returns to the camp and openly accuses Micah of betrayal. Dutch, Bill, Javier, and Micah turn on Arthur and the newly returned John, but the standoff is broken when the Pinkertons return and all six flee into the wilderness. Arthur can choose to aid John's escape by delaying the Pinkertons or return to the camp to recover the gang's money. Micah ambushes Arthur, and Dutch intervenes in their fight. Arthur convinces Dutch to abandon Micah and leave. If the player has high honor, Arthur succumbs to his injuries and disease and dies peacefully while watching the sunrise; if the player has low honor, Micah executes him. Eight years later, in 1907, John and his family are trying to lead an honest life. They find work at a ranch where John fights back against outlaws threatening his employer. Abigail believes John is unwilling to give up his old ways and leaves with Jack. This encourages John to take out a bank loan and purchase his own ranch. He works with Uncle, Sadie, and Charles to build a new home and John proposes to Abigail on her return. Against Abigail's wishes, John, Sadie, and Charles pursue Micah. They find that Dutch has also recently arrived at Micah's camp, but Dutch shoots Micah and leaves in silence, allowing John to finish him off. Inside their cabin, John finds the Blackwater stash, with which he pays his debt. John marries Abigail and they start their new life on their ranch alongside Jack and Uncle, as Sadie and Charles leave for other pursuits.
The final scene shows the former Pinkerton agent Edgar Ross—now the director of the Bureau of Investigation—observing John's ranch, foreshadowing the events of Red Dead Redemption.