Performance - RTCW
Return to Castle Wolfenstein
Powered with a highly optimized Quake III engine, high detail settings and of course a heavy duty time-demo to get test results; we will now try out this game.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
A highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler's occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all.
That being said, RTCW boasts very nice textures, impressive effects and fantastic character models.
RTCW is one of the older games in today's benchmark run. Since it's older it's obvious that it has become CPU limited. And the results will show just that:
There you go. Let's make it a bit more difficult for the graphics card with quality settings enabled:
See all the flat lines in the chart? Whatever you do... it just makes no difference unless you throw a faster CPU in your system. The graphics cards can do way better yet needs a faster CPU. One thing is a fact though, whatever mode you choose it will absolutely not be a problem.