Radeon x700 Pro 256 MB VIVO (HiS)

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Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 didn't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this.

Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them.

What we customized for Unreal Tournament 2004 was the configuration, which is now set at the highest possible image quality. Next to that we recorded a really ridiculously-intensive-on-the-system time demo. The results then are compiled to an average, which is you average framerate. Again with default settings the framerate on your home machine would be somewhat higher as we go for the best possible settings available.

UT2004

800x600

1024x768

1280x1024

1600x1200

5750PCX

40

38

34

27

x600

39

39

38

33

6600 128 MB

47

47

44

39

6600 256 MB

48

47

45

41

6600GT Reference

48

48

47

46

x700 Pro HiS OC

48

48

48

46

x700 Pro HiS

48

48

47

46

x700 Pro HiS 4xAA 8xAF

47

46

43

38

That's still really impressive, as stated above we are using a new high quality intensive CPU timedemo that will bring even high-end cards on it's knees. It's not quite representable for how you play at home as your framerate would be substantially higher. It's in reality displaying some very nasty CPU limitation here, yes even with a 3.6 GHz processor. But looking at future testing this is the path we need to follow.

Judging from the results still play a fantastic game of Unreal with all bells and whistles turned on, even in the highest resolution and even with AA and AF enabled. The Radeon x700 Pro is definitely performing better than standard GeForce 6600 in UT2k4 for sure.

Splinter Cell Benchmarks at Guru3D.com

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