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Splinter Cell 3 - Chaos Theory
Sam Fisher returns for his third installment. Splinter Cell: Chaos Theory, the third game in the acclaimed Splinter Cell series, manages to improve the games visuals, make the gameplay a bit more nonlinear and adds some new gameplay modes to the already exhaustive Splinter Cell brand. Anyone who has seen Chaos Theory in action can attest to its visual masterpiece. Dynamic lighting is back in a big way. No longer are shadows blobby, elongated representations of the characters. Now we have shadows that are detailed and exact.
Another of the biggest renovations of the graphics is the amazing use of bump and normal mapping. Now when you are sulking around in the shadows of espionage Sam actually has a recognizable face, with expressions and features that look real. Rather than the flat textured faces we have seen in the games previous.
The game is so darn good.
Splinter Cell 3 has been out for a while now and we recently recorded a timedemo. Finally we have a title that can utilize and stress a high-end graphics card. Let me tell you what we enabled in our configuration.
First off, we disabled Antialiasing to make future proof benchmarks. Why? Because there is a difference in the benchmark modes between ATI and NVIDIA. The x number in "AntiAliasing=x" DOES NOT correspond with the number of anti-aliasing samples. Next to that Shader Model 3.0 and enable HDR rendering, anti-aliasing will result in AA always be disabled.
- Shadow Quality is set to high resolution.
- Anisotropic filtering is set to 16x
- Trilinear filtering is used
- Specular lighting is enabled
- Soft shadows are enabled
- Parallax mapping is enabled
- High Dynamic Range rendering is enabled
- Hardware Shadow mapping is enabled
Newer games often do not have any issues with new hardware and this shows that for sure. The two 7800 GTX 512 MBs own the game, yet Crossfire is most certainly hanging in there.
Mind you that at 1920x1200 you see "0" scores for the 512 GTX, these card simply have not been tested at that resolution just yet. The Crossfire setup manages to push 94 FPS at 1920x1200. Not bad !
Let's enable some more lovin, HDR.
79 FPS for the Crossfire 1800 XTs. This test is a tough nut to crack for most cards. We measured with 16 levels of AF enabled and had HDR activated also. With such settings most graphics cards need to stick at 10x7. SLi and Crossfire are extremely competitive in this game.