Page 12 - 3DMark05, 3DMark06 & S.t.a.l.k.e.r performance
Synthetic benchmarking: 3DMark 05 & 06 Business Edition
Literally millions and millions of benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark series, 3DMark03 up-to 3DMark06, continues this tradition by providing a Microsoft DirectX 9 benchmark.
The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems.
In 3Dmark05 we push a score of roughly 19.000 points; which is rather good. We see roughly 13363 points in 3DMark06. It really is a nice score, but obviously the number means didley squat.
Gaming: S.T.A.L.K.E.R. - Shadow of Chernobyl
Shortly after another disaster in Chernobyl, the authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings coming from within. After a while though, most of them are returned to earlier posts. Curiosity gets the better of some people, so they sneak into the 30-kilometer area to do some good old-fashioned investigating. These people are called Stalkers, and they report back to the authorities with their findings.
The 3D engine shines in a few key areas, all crucial in shaping the game's atmosphere. It's got a huge draw distance, which leads to the palpable feeling that this is a big world. Lighting and shadowing are its other big strengths. For this benchmark we have the in-game settings at maximum (AA/AF enabled), Dynamic lighting was disabled as this feature is really for next-gen graphics cards performance wise.
Image Quality setting:
- In-game Software Anti Aliasing enabled
- 16x anisotropic filtering
- Dynamic lighting disabled
Now bad at all, eh? I decided to throw in 8800 GT SLI as well. For roughly 450-500 EUR this right now is the closest dual-gpu competitor. The X2 will definitely be cheaper though.
Image Quality setting:
- In-game Software Anti Aliasing enabled
- 16x anisotropic filtering
- Dynamic lighting enabled
No 8800 SLI here as I have not had the time for it just yet but as stated we went for the games maximum quality settings, yet now we also enable dynamic lighting (as requested recently in our forums). S.T.A.L.K.E.R. does not support hardware anti-aliasing, yet uses a software applied method which is enabled, 2560x1600 is actually do-able.