DX11: Company of Heroes 2
DX11: Company of Heroes 2
On this page we benchmark Company of Heroes 2 which is a real-time strategy game developed by Relic Entertainment and published by Sega for the Microsoft Windows platform. It is the sequel to the critically acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, the game will be set in World War II but will focus on the Eastern Front. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine, which THQ claims allowed the developer to bring "new technological advancements" to the game. In January 2013, Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual property from THQ. The game was released on June 25, 2013 in North America and Europe.
The game is built on Relic's proprietary Essence 3.0 engine, which showcases new improvements compared to Relic's previous games. One such improvement is the new line-of-sight technology, TrueSight, which aims to better emulate troop visibility in real combat. In contrast to traditional unit visibility, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit. Essence 3.0 also incorporates an innovative weather-simulating technology known as ColdTech and destructible environments.
For the first test above we'll show you the GTX 760 and two 780'ies in 19x12 and 25x14, with Very High image quality settings that you can select in-game. You'll find that the game is more CPU greedy rather than GPU greedy. Hence the results in-between the image quality modes are not very significant.
For reference, we'll be using the very high quality mode. In future reviews this benchmark is going to build and expand with more cards of course.