DX12: FCAT Frame Experience Analysis Hitman 2016
Hitman 2016 Frame Experience Analysis
Above, the percentile chart of the 31 seconds gaming @ 2560x1440, this is the intro run of the integrated benchmark. Here we plot FPS and place it in relation to percentiles. 50% of the time measured is the average framerate (higher = better).
Once we move and plot the frame-time analysis, we cannot detect a significant glitch or stutter in frametime scaling (chart wise) that is extremely significant or long-lasting. Each square step above is a scene change indicating a higher/lower framerate. For those that do not understand what you are looking at, the above is a game-time scene recorded for 31 seconds. With this chart, lower = better. Huge spikes above 40 ms to 50 ms can be considered a problem like a stutter or indicate a low framerate. BTW this is DirectX 12 enabled.
And combined the 31 seconds run. Hitman is continuously loading stuff in the background though, even during the benchmark run. As you again can see, the 372.54 driver on the 3GB GTX 1060 does not run rather nicely, more on that in our conclusion.