MFAA Multi-Frame Samples AA Explored - Guide

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Performance

DX11: Hitman Absolution 

Agent 47 is back and is enrolled in a bloody mess. IO promises the game is more accessible to new players but retains the hardcore mechanics that have made Hitman one of the top stealth first person shooters for PC. Plot details include series protagonist Agent 47 assassinating his former International Contract Agency handler, Diana Burnwood, early in the game. One of the main antagonists is Blake Dexter, a new character to the series. The character is voiced by Keith Carradine. In this article we are going to look at DirectX 11 class graphics performance.

  • DirectX 11
  • Ultra Quality settings
  • 16x AF
  • Internal benchmark
  • 2x / 4x MSAA Enabled

Hitman Absolution system requirements will vary greatly depending the graphics settings, but a modest PC will be required to run the game at medium settings or better. Hitman Absolution is built on the Glacier 2 game engine, and will have variable system requirements.

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At a low resolution we can see the game getting CPU bound, but at GPU stringent conditions we notice that we can achieve really good performance gains with 4xMFAA. We are closing in at a 25% to 30% performance increases with really nice image quality, comparable with 4x MSAA.

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So how far can you take it ? Well, depending on your model card and the normal anomalies and oddities, this game running in Ultra image quality mode with 16xMFAA (=8xMSAA+MFAA) on a GeForce GTX will still allow you 33 FPS at 2560x1440. Now if you combine that result with a GSYNC monitor, and then things all of the sudden make sense. The rendered end result simply looks breathtaking.

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