Features and specification
Features and specification
So yes, yet another 560 Ti GPU to review! So today I wanted to keep things nice and simple. The GeForce GTX 560 Ti is in fact the GF104 GPU. It is tweaked a little to allow higher clock speeds with a presumably lower power draw. The GeForce GTX 560 has 384 Shader processor cores, 32 ROPs, and a 256-bit wide memory interface that connects to four 64-bit controllers with each 256MB memory tied to it, so that's 1 GB of memory for the product released today.
The GPU has holstered rather high GPU clock speeds, with 822 MHz core, 1644 MHz on the shader cores, and 4000 MHz (GDDR5 effective datarate) memory, chunking out a very decent 128 GB/s in memory bandwidth -- reference of course.
Now most of all this sounds familiar eh? Yeah... remember the GF104 being used in the GeForce GTX 460 series? The new GF114 is in fact the basis of that IC, yet now with all shader processors enabled.
For the bigger part of the specifications the two feel similar when it comes to shader processor count, memory bus and clock frequencies, the GTX 560 definitely will be a good chunk faster and as you'll learn a heck of an overclocker.
Reference specifications:
Graphics card | GeForce GTX 460 768MB |
GeForce GTX 460 1024MB |
GeForce GTX 560 1024MB |
KFA2 GTX 560 MDT x5 |
Graphics Processing Clusters | 2 | 2 | 2 | 2 |
Streaming Multiprocessors | 7 | 7 | 8 | 8 |
Shader processor | 336 | 336 | 384 | 384 |
Texture Units | 56 | 56 | 64 | 64 |
ROPs | 24 | 32 | 32 | 32 |
Core Clock | 675 MHz | 675 MHz | 822 MHz | 822 MHz |
Shader Clock | 1350 MHz | 1350 MHz | 1644 MHz | 1644 MHz |
Memory Data rate | 3600 MHz | 3600 MHz | 4008 MHz | 4008 MHz |
Graphics Memory | 768MB GDDR5 | 1024MB GDDR5 | 1024MB GDDR5 | 1024MB GDDR5 |
Memory interface | 192-bit | 256-bit | 256-bit | 256-bit |
Memory bandwidth | 86 GB/s | 115 GB/s | 128 GB/S | 128 GB/S |
Fab node | 40nm | 40nm | 40nm | 40nm |
TDP | 150 Watts | 160 Watts | 170 Watts | 170 Watts |
If you look closely at the SM (Streaming Multiprocessor) partitions, then you can see and calculate that the 336 Shader processors based GF104 on the GeForce GTX 460 has in fact seven SM partitions. 7 are enabled = 336 Shader processors. The GF114 GPU has 384 shader processors, and has that last available SM cluster enabled.
Okay so the GeForce GTX 560 Ti is still based on a 40nm fabrication node, still has 1.95 Billion transistors and thus looks and feels like the GTX 460, yet now with 48 shader processors and accompanying PolyMorph Engine added, an extra 8 Texture units and sure, much faster clock frequencies. So is the GF 114 in fact a GF104? Yep, it sure is.
All cards deriving and based on this GPU will be based on a dual or even triple-slot cooling design based on what the AIB/AIC partners prefer and come with two dual-link DVIs and a mini-HDMI connector. HDMI will again pass sound through, including bit streaming support for Dolby TrueHD and DTS-HD Master. Being a mid-range product, only 2-way SLI will be allowed and thus you'll only see a single SLI finger/connector on the PCBs. Okay, the next stop will be an extensive photo-shoot of today's product.