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DX11: Crysis 2 - High Res Textures

 

DX11: Crysis 2 - High Res Textures

New in the benchmark suite is Crysis 2. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the games use of camera panning more detailed and defined. To improve performance further hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered

The test run apply is stringent, harsh and really only suited for high-end DX 11 class graphics cards of 2011. Over the next year or two to come, the results will build up.

Let's have a peek at performance.

Crysis 2 then; we apply everything. Image quality settings:

  • DirectX 11
  • High Resolution Texture Pack
  • Ultra Quality settings
  • 4x AA
  • Level - Times Square (2 minute custom time demo)

And here's a comparative chart, more results will build up over time of course, and also let me just state... DX11 / HQ Texture mode and Ultra settings... are not a requirement.

Above, the time demo we use to measure game performance, this is a generic recording not specifically done with the graphics card solution tested in this article. This is the Times Square level.

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