Retro review: Intel Sandy Bridge Core i7 2600K - 2018 review

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Performance - Games: Shadow of Mordor and Dota2

Performance - DOTA 2 (DX11)

Just for brevity's sake, massive online multiplayer game at 1920x1080, DOTA 2. While the majority of the time players might be running around alone, slaying creeps and heroes alike, the worst-case scenario in a game of Dota 2 usually is a large-scale team fight. This fight pushes the CPU and GPU to the maximum: Massive amounts of hero models, hats, particles and spells flying around and dropping the framerate. We use a sufficient demo file proved to match 3061101068, the first game of the BO5 Grand Finals of Elimination Mode 3.0 between Evil Geniuses and DC (formerly Onyx). There are heavier workloads available but this is a very intense scene and since EM3 was a Moonduck tournament there’s zero harm using it. We render at DX11.

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For DOTA 2, just one resolution. The game, as we already discussed in the past, is extremely susceptible towards CPU and memory changes when the game is in a CPU limited environment. The quick to render game was tested pretty much at medium (integrated graphics) quality settings. Hence the differences are visible and measurable, bigtime.


Middle Earth: Shadow of War, Medium Quality (DX11) integrated GPU

Middle Earth: Shadow of War (DX11) at ultra quality settings. As you can see, even at more GPU stringent settings, the differences are easily visible at the lowest resolution. 

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The reality remains also thought that if you are a bit GPU bound, or use proper image quality settings, the Core i7 2600 still can perform and produce adequate numbers. 

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