Inno3D GeForce 6800 128 Mb review

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Splinter CellIn our Benchmark suite is the very popular game Splinter Cell. Making a believable world for a spy to play in is quite a daunting tateaser-splintercell.jpgsk, but the levels are varied, filled with appropriate objects, and designed so that you usually dont have to choose between too many paths. It wouldve been great if you couldve had several points of entrance and that way get a lot more replay-value. Sam and the rest of the characters do look terrific, with high polygon models and both crisp and appropriate looking textures. What really separates Splinter Cell from most recent action games is the use of shadows. Splinter Cell uses the Unreal engine, which weve seen in several great looking games the past months, but UbiSoft also added improved lighting. By using real-time cast shadows, lightmaps, etc, this title gives you some of the best looking shadows to date.

In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.

You have the right to spy, steal, destroy and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.

You are Sam Fisher.

You are a Splinter Cell.

Splinter Cell is a DirectX 8/9 title and can handle Pixel Shaders if your card supports it. The downside of this nice piece of software is that it has different modes for different classes of hardware. We designed a configuration that is nearly the same for all graphics cards, however any low-end graphics card that does not support Pixel Shaders will reproduce a slightly different score. Secondly Splinter Cell has two shadowing techniques, Projector and Buffer mode. We force Projector mode in high detail on all graphics cards. Again, graphics cards without shader capabilities will run into a problem as they do not support it. We are talking about GeForce4 MX and earlier models (excluding the GeForce 3 series) only. With that in mind this software really is an excellent benchmark. Small sidenote, we are not using the standard timedemo's. We made one ourselves that stresses the fillrate of a graphics card and will utilize the CPU very little.

Let's take a look at some of the benchmark numbers. Unlike some of the future games Splinter Cell doesnt use per-pixel lighting, so the framerate should be quite good even for owners of mid-end PCs.

Splinter Cell 1.2b 800x600 1024x768 1280x1024 1600x12006800 128 MB Inno3D 8xAF 68 58 45 386800 128 MB Inno3D 16xAF 67 57 44 376800 128 MB Inno3D 78 67 51 44380/800 88 76 59 506800 128 MB 80 69 53 45x800Pro 87 78 63 556800GT 98 87 68 586800U 106 94 74 63x800XT 105 99 81 71

Let's start off with a small explanation on how to look at the results. These are the results of the graphics card measured on the Athlon 64 3800+ test system with 1 GB Dual Channel memory, one of the fastest machines available to date. Keep in mihnd, the higher a graphics card will go in resolution, the harder it'll be for it.

6800 128 MB is the Galaxy card we previously tested, the 6800 128 MB Inno3D  is of course the card tested today, 6800 - 380/800 is the card in overclocked status. x800Pro & x800XT of course refer to the Radeon x800 series. The 6800GT and 6800U refer to NVIDIA GeForce 6800 GT and Ultra. When you see things like 8xAF then we enabled some extra image quality settings like Anisotropic filtering and/or Anti Aliasing.

The numbers (FPS = Frames Per Second)

 

Now what you need to observe is simple, the numbers versus the screen resolution. The higher the better.

The numbers represent what we call FPS, this means Frames per second. The Frames per second is a measured average of a series of test. That test often is a timedemo, a recorded piece of the game which is a 1:1 representation of the actual game. After forcing the same image quality settings this timedemo is then used for all graphics cards so that the actual measuring is as objective as can be for all graphics cards.

If a card reaches >30 FPS then the card is barely able to play the game. With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain intensive on the graphics card part. When a graphics card is doing 60 FPS at average then you can rest assure that the game will likely play extremely smooth at every point in the game.

You are always aiming for the highest possible FPS versus the highest resolution versus the highest image quality.
 

Frames per second Gameplay
>25-30 FPS very limited gameplay
30-40 FPS average yet playable
40-60  FPS good gameplay
60> FPS best possible gameplay
 

           

Let's go towards a heavy on the GPU game... Far Cry.

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