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Return to Castle Wolfenstein
This game is powered with a highly optimized Quake III engine. We tested the graphics card with high detail settings and of course a heavy duty time-demo.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
A highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler's occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all.
That being said, RTCW boasts very nice textures, impressive effects and fantastic character models, even for game this dated. A lot of people still enjoy it very much.
RTCW is the oldest game in our test suite and therefore extremely CPU limited. Your graphics cards can chew up this game alive while still having room to spare. Let's make it a bit more difficult for the graphics cards and have look at 4xAA and 8xAF listings:
Well, no problems here at all. It makes sense as the core design of the graphics card was developed in the same time frame as this game was. It still is a fantastic game to play. Focus on 1600x1200 to see the performance scale properly.
Considering that our "old" overclocked AGP platform costs only a fraction of the new Athlon 64 4000+ system the performance is really awesome.