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Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developer of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.
UT2004
800x600
1024x768
1280x1024
1600x1200
5750PCX
40
38
34
27
x600 - Ultra Quality
39
39
38
33
x600 - Low Quality
50
50
49
46
545/400 Ultra Quality
42
42
41
38
4xAA 8xAF
39
36
27
15
Here we can see similar results again, the X600 XT takes a lead over the GeForce FX 5750 PCX in all resolutions.
I have to say something important here, there will be other reviews out there stating 100+ FPS in this game with this graphics card, yet such tests have been done with standard timedemo's. Remember we recorded our own time-demo, in this case several users playing against each other for a certain time frame. Our new timedemo is a very hard one for both the graphics processor & CPU and the framerate reflects that.
Let's move on though; UT 2004 is actually very playable with this card up-to 1280x1024 under rough circumstances which was quite nice to observe.