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DX11: Medal of Honor Warfighter

DX11: Medal of Honor Warfighter

Medal of Honor Warfighter (MOH Warfighter) is a first person shooter game which is being developed by Danger Close Games and published by EA. It is both a single-player and multiplayer game. The gameplay of Warfighter includes six different classes which are Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. It uses a fire team system where two people must work together and there are certain perks to working as a team. "Support-actions" return in Warfighter, and now have a bigger impact on the gameplay and how one approaches situations. Also, when one acquires a kill-streak, the player is given a choice on of one or the other, larger kill pile-ups will have greater rewards

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Medal of Honor Warfighter uses the Frostbite 2 Tile-based Deferred Shading. This technique breaks up the screen into tiles and uses a DX11 compute shader to determine what lights are used in each of the tiles. By using a compute shader to cull the lights that are not used in a tile, lighting calculations can be done much faster, and more lights can be used overall in the scene. Eye-candy... it's what makes the game really great. For our graphics performance tests we apply the internal Ultra Quality mode and 4xMSAA. DX11 is activated. 

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Medal of Honor Warfighter is set at Ultra image quality settings and has 4x MSAA enabled. Remember the comparative chart is based on a 1920x1200 resolution.

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