HiS Excalibur Radeon 9600XT Turbo review

Graphics cards 1054 Page 12 of 15 Published by

teaser

Page 12 - Unreal II: The Awakening

Unreal II: The AwakeningNew in our benchmark suite is Unreal II -The Awakening. The reason we include this software as a benchmark is again related to driver-optimisations. Compared towards Unreal 2003 imageview.php?image=688it's not commonly used as test-software and therefore excellent to test products with.

You play John Dalton, an ex-marine now working as a space marshal for the Terran Colonial Authority. Dalton leads a rag-tag group of fellow ex-marines and one alien navigator aboard the ship Atlantis, charged with the task of patrolling the outer-reaches of space to quell any trouble that may crop up on any of the scattered colonies on his patrol.

Another plus is an incredible graphics engine capable of producing some of the most glorious and breath-taking graphics to date. This engine is put to good use with some inspired level designs of vast proportions, many filled with intricately designed structures and endless beauty. Character models here have a roundness and human warmth in their textures and coloration that make them almost leap off the screen. They're more cartoon-like than photo-realistic, although they have a peculiarly vivid presence that tops anything we've seen. They also don't have those bulky "Quake hands" sported by every human and humanoid denizen of a first-person shooter since 1996, so bonus points have to be awarded for that aesthetic alone.  

Unreal II: Awakening 800x600 1024x768 1280x1024 1600x1200
9600 256 71 57 42 30
FX 5600 58 46 33 15
9600 pro 82 71 55 41
FX 5700 86 69 51 39
R9600XT 92 79 62 45
FX 5700 Ultra 94 79 61 47
FX 5900 XT 97 84 66 52
5900 99 85 67 53
9700 Pro 92 86 75 63
FX 5900 Ultra 101 92 75 60
FX 5950 Ultra 101 94 77 62
9800 Pro 99 95 83 69
9800 XT 101 97 86 74

A few technical improvements in Unreal II include texture compression, alpha blending, distance fog, advanced particle physics with forces and particle collisions, and per-poly collision detection for characters. The 9600XT still is holding up nicely even up-to 16x12, Quality settings, let's take a look:

4xAA 8XAF 800x600 1024x768 1280x1024 1600x1200
9600 256 46 35 24 11
FX 5600 39 29 20 13
FX 5700 49 36 25 18
9600 pro 58 45 33 16
R9600XT 67 52 38 18
FX 5700 Ultra 59 46 32 22
FX 5900 XT 61 48 35 25
FX 5900 Ultra 67 54 41 32
FX 5950 Ultra 69 56 42 33
9700 Pro 78 65 50 38
9800 Pro 86 73 57 43
9800 XT 90 77 62 49
550/700 70 55 41 20

As you can see it's virtually impossible to play the game with quality settings at AFx8 and AAx4 in high resolutions. 10x7 is the recommended.

imageview.php?image=689

Share this content
Twitter Facebook Reddit WhatsApp Email Print