FCAT Frame Experience Analysis - Tomb Raider
We will look on the following pages into Frame Experience Analysis with a benchmark technology called FCAT. Basically with the charts shown we are trying to show you graphics anomalies like stutters and glitches in a plotted chart. Lately there has been a new measurement introduced, latency measurements. Basically it is the opposite of FPS.
- FPS mostly measures performance, the number of frames rendered per passing second.
- Frametime aka Frame Experience recordings mostly measures and exposes anomalies - here we look at how long it takes to render one frame. Measure that chronologically and you can see anomalies like peaks and dips in a plotted chart, indicating something could be off.
Frame time in milliseconds |
FPS |
8.3 | 120 |
15 | 66 |
20 | 50 |
25 | 40 |
30 | 33 |
50 | 20 |
70 | 14 |
We have a detailed article (read here) on the new FCAT methodology used, and it also explains why we do not use FRAPS anymore.
Frametime - Basically the time it takes to render one frame can be monitored and tagged with a number, this is latency. One frame can take say 17ms. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches basically anomalies that are visible on your monitor.
What Do These Measurements Show?
But basically what these measurements show are anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Below I like to run through a couple of titles with you. Mind you that Average FPS matters more than frametime measurements. It's just an additional page or two of information that from now on we'll be serving you.
Tomb Raider Frame Experience Analysis
Above a percentile chart of the 30 seconds @ 2560x1440. Here we plot FPS and place it in relation to percentiles. This methodology could be used to determine average FPS as well.
Check the 50% marker:
- GTX 750 Ti does roughly 32 FPS on average in this scene sequence at a monitor and render resolution 2560x1440.
This is fairly spot on with the previous recorded scores. But now let's look at frame latency.
Above is the card at 2560x1440. You'll notice here that frametime scaling in milliseconds is higher for the slower cards, and lower for the fast cards. Low latency means a graphics card can squeeze more frames into one second. As you can see for all cards tested there are no stutters recorded. This really is as good as it can get. There's one small little drop but hey it happens and you won't ever be able to see it.
With this chart, lower = better. Huge spikes above 40-50ms can be considered a problem or indicate a low framerate or simple are a resolutions / image quality settings the card can't chew. Spikes that drop down can be dropped frames.
And above again an FPS plot based on the scene recording. The card is extremely consistent and at 30 to 35 FPS.