DX12: Battlefield V
DX12: Battlefield V (& RTX)
Battlefield V will focus extensively on party-based features and mechanics, scarcity of resources, and removing "abstractions" from game mechanics to increase realism. There will be an expanded focus on player customization through the new Company system, where players will be able to create multiple characters with various cosmetic and weapon options. Cosmetic items, and the currency used to purchase others will be earned by completing in-game objectives. The game is showing plenty of PC graphics options like the quality of textures, texture filtering, lighting, effects, post-processing, mesh, terrain and anti-aliasing (TAA) are listed. Ambient occlusion can also be set HBAO. Gamers also have the ability to change the resolution, limit the frame rate, adjust the field-of-view, adjust effects such as vignettes or motion blur, or resolution scale. For our testing, we'll opt for DX12, Ultra Quality mode, VSYNC off, and HBAO on.
Battlefield V: RTX and DLSS
In the above plot, you can see the ray-tracing performance (no DLSS enabled just yet here). Seen from the last generation product in the same price range (RTX 2080 SUPER) performance has nearly doubled up DXR wise. So with no DLSS enabled you can now play Battlefield V with ray-tracing activated at 40 FPS in Ultra HD.
DLSS is of course also an option. Unfortunately, EA/DICE has not yet implemented DLSS 2.0, ergo DLSS 1.0 only works in Ultra HD. Once we enable it combined with ray-tracing, we can now game at, give or take, ~56 FPS at 3840x2160 and that is quite okay.