FCAT Frame Experience Analysis Tomb Raider
We will look on the following pages into Frame Experience Analysis with a benchmark technology called FCAT. Basically with the charts shown we are trying to show you graphics anomalies like stutters and glitches in a plotted chart. Lately there has been a new measurement introduced, latency measurements. Basically it is the opposite of FPS.
- FPS mostly measures performance, the number of frames rendered per passing second.
- Frametime aka Frame Experience recordings mostly measures and exposes anomalies - here we look at how long it takes to render one frame. Measure that chronologically and you can see anomalies like peaks and dips in a plotted chart, indicating something could be off.
Frame time in milliseconds |
FPS |
8.3 | 120 |
15 | 66 |
20 | 50 |
25 | 40 |
30 | 33 |
50 | 20 |
70 | 14 |
We have a detailed article (read here) on the new FCAT methodology used, and it also explains why we do not use FRAPS anymore.
Frametime - Basically the time it takes to render one frame can be monitored and tagged with a number, this is latency. One frame can take say 17ms. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches basically anomalies that are visible on your monitor.
What Do These Measurements Show?
Basically, what these measurements show are anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Below I like to run through a couple of titles with you. Mind you that Average FPS matters more than frametime measurements. It's just an additional page or two of information that from now on we'll be serving you.
Tomb Raider Frame Experience Analysis
Above a percentile chart of the 30 seconds @ 2560x1440. Here we plot FPS and place it in relation to percentiles. This methodology could be used to determine average FPS as well.
Check the 50% marker:
- GTX 980 3-way SLI does roughly 275 FPS on average in this scene sequence
But now lets look at frame latency.
Above are four cards tested at a monitor resolution of 2560x1440 (QHD). You'll notice that here frametime scaling in milliseconds is higher for the slower cards, and lower for the fast cards. Low latency means a graphics card can squeeze more frames into one second.
With this chart, lower = better. Huge spikes above 40ms - 50ms can be considered a problem or indicate a low framerate. Spikes that drop down can be considered to be dropped frames.
Everything you see is happening under 10ms ... aside from a little added latency at 20 seconds, you can't see that whatsoever.