GeForce GTX 680 3-way SLI review

Graphics cards 1054 Page 7 of 18 Published by

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Test Environment & equipment

Test Environment & Equipment

Here is where we begin the benchmark portion of this article, but first let me show you our test system plus the software we used.

Mainboard

MSI Big Bang XPower X58 / X79
Processor

Core i7 965 Extreme @ 3.8 GHz
Core i7 3960 Extreme @ 4.6 GHz

Graphics Cards

GeForce GTX 680 (NVIDIA reference)
2x GeForce GTX 680 (Point of View)

** Note - we included other multi-GPU solutions here and there for all tested benchmarks today. Unfortunately it is impossible to upgrade drivers all the time. So the other CrossfireX and SLI results were done at the initial launch states of the respective cards. Performance as such can vary a little as often up to 10% performance benefits can be found due to driver optimizations over time. So please see the multi-GPU numbers as a good indication.

Memory

6GB (3x 2048 MB) DDR3 @ 1500 MHz | X58
8GB (4x 2048 MB) DDR3 @ 1600 MHz | X79

Power Supply Unit

1200 Watt

Monitor

Dell 3007WFP - up to 2560x1600

OS related software

Windows 7 64-bit SP1
DirectX 9/10/11 End User Runtime (latest available)
AMD Catalyst (12.1/12.2)
NVIDIA GeForce series latest WHQL 301.10
Software benchmark suite

  • Battlefield 3
  • Battlefield Bad Company 2
  • Far Cry 2
  • Crysis 2
  • Anno 1404
  • Anno 2070
  • 3DMark Vantage
  • 3DMark 11
  • Metro 2033
  • Alien vs Predator
  • Lost Planet 2

A word about 'FPS'

What are we looking for in gaming, performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.

A game's frames per second (FPS) is a measured average of a series of tests. That test is often a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this time-demo is then used for all graphics cards so that the actual measuring is as objective as can be.

Frames per second

Gameplay

<30 FPS

very limited gameplay

30-40 FPS

average yet very playable

40-60 FPS

good gameplay

>60 FPS

best possible gameplay

  • So if a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
  • With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
  • When a graphics card is doing 60 FPS on average or higher then you can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
  • Over 100 FPS? You either have a MONSTER graphics card or a very old game.

Monitor Setup

Before playing games, setting up your monitor's contrast & brightness levels is a very important thing to do. I realized recently that a lot of you guys have set up your monitor improperly. How do we know this? Because we receive a couple of emails every now and then telling us that a reader can't distinguish between the benchmark charts (colors) in our reviews. We realized, if that happens, your monitor is not properly set up.

monitor-setup.png

This simple test pattern is evenly spaced from 0 to 255 brightness levels, with no profile embedded. If your monitor is correctly set up, you should be able to distinguish each step, and each step should be visually distinct from its neighbors by the same amount. Also, the dark-end step differences should be about the same as the light-end step differences. Finally, the first step should be completely black.

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