VGA performance: Battlefield Bad Company 2 (DX11)
Battlefield Bad Company 2 (DX11)
The Battlefield series has been running for quite a while. The last big entry in the series, Bad Company, was a console exclusive, much to the disappointment of PC gamers everywhere. DICE broke the exclusivity with the sequel, thankfully, and now PC owners are treated to the best Battlefield since Battlefield 2.
The plot follows the four soldiers of Bad Company as they track down a "new" super weapon in development by Russian forces. You might not immediately get that this game is about Bad Company, as the intro mission starts off with a World War II raid, but it all links together in the end.
Battlefield Bad Company 2 - Next to being a great game for gameplay, it's also an awesome title to test both graphics cards and processors with. The game has native support for DirectX 11 and on the processor testing side of things, parallelized processing supporting two to eight parallel threads, which is great if you have a quad core processor.
We opt to test DX11 solely for this title as we want to look at the most modern performance and image quality. DX11 wise we get as extras, softened dynamic shadows and shader based performance improvements. A great game to play, a great game image quality wise. We raise the bar, image quality settings wise:
- Level Upriver
- DirectX 11 enabled
- 8x Multi-sample Anti aliasing
- 16 Anisotropic filtering
- All image quality settings enabled at maximum
Again we see REALLY nice scaling from 1.8x at 1920x1200 to 1.9x at 2560x1600.
The performance chart above shows a variety of DX11 cards and multi-GPU configurations at 8xAA and 16xAF. We see the GTX 570 SLI having a slight edge on the GTX 480 SLI.