Introduction
Aaah December, for hardware reviewers like yours truly, it is the busiest timeframe of the year. All kind of review requests and sure, many new products are being launched prior to Christmas to make sure you guys have enough stuff to choose from for that present under the Christmas tree.
The number of new products inbound for reviews sometimes can be overwhelming, the manufacturers rush their products to the stores and all that is happening in Q4 2010 as well. This my friends is called silly season, for good reasons.
Roughly four weeks ago NVIDIA released the GeForce GTX 580, with an unexpected amount of success I must add, as I did not expect the popularity of the card to be that high. If you checked out our frontpage poll in November you'd have noticed that the GeForce GTX 580 by far is the choice of gaming weaponry for many of you, which surprises me as the card does cost an arm and a leg.
NVIDIA knows this and as such tries to cover their bases. The GeForce GTX 480 is now officially going EOL (end of life) after its short-lived life, to replace the product NVIDIA is now introducing, the GeForce GTX 570. A card that will be positioned in the 349 EUR (!) price bracket yet offers a massive chunk of high-end DirectX 11 performance alongside good GPU temperatures and noise levels.
A product based on the very same GF110 GPU that empowers the GTX 580, yet castrated a little towards 480 shader processors, a 320-bit memory bus and notch less memory at 1280MB GDDR5.
All in all a product that will be really out there in terms of performance, an interesting product to look at for sure. In this article we will cover single-GPU performance of this graphics card, the technology behind it, and well all the other usual you can expect from Guru3D.com. We can already tell you that an SLI article is also in the works, to be released soon.
Have a peek at what we'll be serving you today kind Sir, and then head on over to the next page where we'll startup the review of the GeForce GTX 570.