9 - Game Performance: World in Conflict & 3DMark 06
Gaming: World in Conflict
Impressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys, the gamers. Wars often end in either victory, loss or compromise.
Vivendi Universal recently was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not moving very fast, but slowly we see more and more DirectX 10 titles becoming available on the market.
World in Conflict is a late Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.
Image Quality setting:
- 0x Anti Aliasing
- 16x anisotropic filtering
What you are observing above are the results done with the medium (DX9) setting. Damn good performance. There's a truckload of CPU limitation showing here though; therefore focus at 2560x1600 for a more accurate perspective.
Small gain with SLI, we might switch to a high IQ mode soon on this benchmark, thought here's still a lot of CPU limitation as you can see from the ~60 FPS results in the 1st three resolutions.
Synthetic benchmarking: 3DMark 06
Literally millions and millions of benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark series, 3DMark03 up-to 3DMark06, continues this tradition by providing a Microsoft DirectX 9 benchmark.
The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems.
All NVIDIA high end graphics card will bump into a brick wall at 12.000 points, from there one the CPU starts to correlate to the score increasingly. Expect roughly 13.000 points on a system similar to what we are using today.