GeForce 9800 GTX SLI review (BFG)

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11 - Game performance: Tom Clancy's Ghost Recon: Advanced Warfighter 2

 

Gaming: Tom Clancy's Ghost Recon: Advanced Warfighter 2

Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay.

The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version.

There are all sorts of other interactions you'll encounter in multiplayer.
For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.

And here are the results done with the newer GRAW2. Image Quality settings:

  • Edge Smoothing Anti Aliasing
  • 16x anisotropic filtering
  • Dynamic shadows HIGH

Nice performance up-to the highest resolutions. In the lower resolutions we see a lot of different scores mainly due to memory sizes, memory bus width and and internal GPU architectural differences related to shader cores and ROP optimizations. None the less at 2560x1600 over 4 million pixels are being refreshed on average more than 91 times each second!

Alright, we've shown you all good stuff ... let's move onwards to the conclusion.

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