GeForce 9600 GT 512MB SLI review (Inno3D)

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10 - Game Performance: World in Conflict

 

Gaming: World in Conflict

Impressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys, the gamers. Wars often end in either victory, loss or compromise.

Vivendi Universal recently was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not moving very fast, but slowly we see more and more DirectX 10 titles becoming available on the market.

World in Conflict is a late Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.

Image Quality setting:

  • 0x Anti Aliasing
  • 16x anisotropic filtering

What you are observing above are the results done with the medium (DX9) setting. Damn good performance. There's a lot of CPU limitation showing here though; therefore focus at 2560x1600 for a more accurate perspective.

The board-partners:

When we look at 25x16 we see a slight SLI increase, not much though. If you look at 10x7 to 12x10 you again will notice the CPU overhead. SLI starts to matter at 1600x1200 or higher.

GeForce 9600GT shootout

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