Gaming: World in Conflict
Impressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys, the gamers. Wars often end in either victory, loss or compromise.
Vivendi Universal recently was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not moving very fast, but slowly we see more and more DirectX 10 titles becoming available on the market.
World in Conflict is a late Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.
Image Quality setting:
- 0x Anti Aliasing
- 16x anisotropic filtering
What you are observing above are the results done with the medium (DX9) setting. Damn good performance. There's a lot of CPU limitation showing here though; therefore focus at 2560x1600 for a more accurate perspective.
The board-partners:
When we look at 25x16 we see a slight SLI increase, not much though. If you look at 10x7 to 12x10 you again will notice the CPU overhead. SLI starts to matter at 1600x1200 or higher.