Page 12 - S.t.a.l.k.e.r. SOC
Gaming: S.T.A.L.K.E.R. - Shadow of Chernobyl
Shortly after another disaster in Chernobyl, the authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings coming from within. After a while though, most of them are returned to earlier posts. Curiosity gets the better of some people, so they sneak into the 30-kilometer area to do some good old-fashioned investigating. These people are called Stalkers, and they report back to the authorities with their findings.
The 3D engine shines in a few key areas, all crucial in shaping the game's atmosphere. It's got a huge draw distance, which leads to the palpable feeling that this is a big world. Lighting and shadowing are its other big strengths. For this benchmark we have the in-game settings at maximum (AA/AF enabled), Dynamic lighting was disabled as this feature is really for next-gen graphics cards performance wise.
As stated we went for the games maximum quality settings, yet with static lighting. This will give us a very good overall framerate. IQ settings wise this is what 98% of you will be using. S.T.A.L.K.E.R. does not support hardware anti-aliasing, yet uses a software applied method which is enabled.
Staggering performance in SLI as well, but since we have a little more CPU dependency not in the same league as GPU stringent games.