GeForce 8800 GT 512MB SLI review

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Page 10 - World in Conflict

 

Gaming: World in Conflict

Impressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys, the gamers. Wars often end in either victory, loss or compromise.

Vivendi Universal recently was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not moving very fast, but slowly we see more and more DirectX 10 titles becoming available on the market.

World in Conflict is a late Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.

What you are observing above are the results done with the medium (DX9) setting. Damn good performance.

Above, the DX10 code path at very high settings which include 4xAA/16xAF and well - everything that can be set to enable the best possible image quality (IQ). Any card should cave in here. Note how important it is to have 512MB of framebuffer as minimum. It's possible to play at the insane settings up-to roughly 1280x1024.

No SLI results, SLI did not work with this title just yet.

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