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Tom Clancy's Ghost Recon: Advanced Warfighter
In Tom Clancy's Ghost Recon 3, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, thoroughly researched and detailed environments will deliver complete immersion into the future of urban warfare.
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay. The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version. In fact, it's so detailed that if you have the upcoming Aegia physics card, you'll see sparks bouncing off objects in the environment. Even if you don't have a physics card, though, there are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
You either hate or love this game, me personally I can't get enough of it. I played it to the end and then started all over again. Playable up-to 16x10. Not bad.
Alrighty, you have seen enough benchmarks and information. What could we do next? Hmmm, right, let's overclock all the cards !