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Splinter Cell 3 - Chaos Theory
Sam Fisher returns for his third installment. Splinter Cell: Chaos Theory, the third game in the acclaimed Splinter Cell series, manages to improve the games visuals, make the gameplay a bit more nonlinear and adds some new gameplay modes to the already exhaustive Splinter Cell brand. Anyone who has seen Chaos Theory in action can attest to its visual masterpiece. Dynamic lighting is back in a big way. No longer are shadows blobby, elongated representations of the characters. Now we have shadows that are detailed and exact.
Another of the biggest renovations of the graphics is the amazing use of bump and normal mapping. Now when you are sulking around in the shadows of espionage Sam actually has a recognizable face, with expressions and features that look real. Rather than the flat textured faces we have seen in the games previous.
The game is so darn good.
Splinter Cell 3 has been out for a while now and we recently recorded a timedemo. Finally we have a title that can utilize and stress a high-end graphics card.
Even now in 2007 SplinterCell 3 is rough on pretty much any mid-range videocard, that's why I love it ! We can play this game up-to 1600x1200 which is good.
Both the GT and GTS cards versus brands are extremely close to each other.