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Call of Duty 2
Call Of Duty 2 redefines the cinematic fighting game. It's a complete wargaming experience with more immense, more intense, more realistic battles than ever before. Beautifully rendered graphics, dynamic lighting and shadows, groundbreaking AI, and choice-based gameplay innovations make this the most intense WWII shooter yet. Go online for Axis vs. Allies team-based multiplayer action, building on the intense Call of Duty multiplayer modes.
Just like GRAW I also had to use some other results from the Conroe system to be able to give you some sort of comparison.
Again the Masterpiece has a big CPU disadvantage yet it doesn't really seem to care much.
Call of Duty 2 is SO HARD on the graphics core, but if you want to .. you can play it at 2560x1600 with barely 30 FPS. You are more safe at 1920x1200 though.Quake 4
The Quake 4 story picks up where Quake 2 left off, with the Space Marines fighting the Strogg, but this time on the enemy's home planet of Stroggos. You'll take the role of Corporal Kane as the Marines attempt to basically annihilate their Borg-like enemies. You'll crash land in the middle of trench warfare, and it's off to the races as one superior officer after another sends you off to retrieve people, destroy key locations, and infiltrate deep behind enemy lines. Sometimes you'll be accompanied by game-controlled team members -- typically a technical officer who can repair your armor, and/or a corpsman who can heal you up to full health. Quake 4's built on id Software's impressive DOOM 3 engine. It was first thought that the engine was only good at showing dark, indoor areas, but this is the proof that id's engine is actually much more robust. And the amusing part here is that while Quake 4 gives us environments that are every bit as detailed as DOOM 3, it's also got much faster-paced action with both squadmates and half a dozen enemies going at it at once.
If your computer was able to play Doom 3 at a reasonable frame rate, you should be able to play Quake 4 without major problems. This is a beautifully rendered game featuring a lot of bump mapping, specular lightning and 16x anisotropy option. It has a lot of small details like panels ripped out of the walls, huge machines in the background doing what huge machines usually do and even bullet decals on bodies. Raven paid a lot of attention to the small things which in the end makes all the difference. Another part that should concern a lot of potential gamers is it's The way it's meant to be played mark. Even if the logo doesn't appear, it's already obvious that it's going to have an edge over ATI graphic cards. With that being said, all modern cards can play Quake 4 quite well. We created our own time-demo and defined a configuration based on the best image quality settings possible. Let's have a look.
Quake is configured at the best possible settings, everything is maxed out and enabled.
Here we again enabled 4xAA and 8 levels of anisotropic filtering. We can see the performance falls dramatically at the higher resolutions, yet it is still playable up to that 1920x1200 with an average over 94 FPS. Quite attainable !
The older cards have been tested with an older ForceWare driver. And over the past few months I have seen Q4 show less performance with the newer drivers (for whatever reason). It shows that very well as the new driver looks a little CPU limited somehow.
None the less .. almost nearing 100 FPS at 1920x1200 with the most hefty IQ settings available in-game; that is absolutely stunning.