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AquaMark 3
The latest graphics cards on the market are all DirectX 9 compatible these days, and we also see an increasing number of games utilizing the new DX9 features. To be able to see how well a graphics cards is performing in this new challenging DirectX 9 environment, AquaMark was developed.
The AquaMark3 benchmark delivers scores for specific hardware components as well as an overall score for the entire system. AquaMark3 is highly qualified to meet the needs of gamers because it's as close as possible to a typical game application. The AquaMark benchmarking series is based directly on the huge code and data base of the AquaNox games and the underlying krass game engine."
In the past we have used AquaMark 2.3 in our benchmark suite and although still a reputable application, Massive figured it was time for the next best thing. This is AquaMark 3, a benchmark that will utilize some of the finest DirectX 9 capabilities like Pixel and Vertex Shaders 2.0, and yet is by far not as Shader dependant as, for example, Half-Life 2 is. You will notice this in the overall results later in this article.
AquaMark 3, however, is not solely a DirectX9 benchmark; if you are working with a DirectX 8 or 7 compatible graphics card, you will still be able to use it just with a lot of graphical features missing. Make no mistake, AquaMark3 is a DirectX 9 benchmark. But since it's based on a real game engine it has fallbacks to DirectX 8 and even DirectX 7 that makes this software not a 100% DX9 benchmark.
Download: Aquamark 3 (63 MB)
Splinter Cell
First in our benchmark suite is the very popular game Splinter Cell. Making a believable world for a spy to play in is quite a daunting task, but the levels are varied, filled with appropriate objects, and designed so that you usually dont have to choose between too many paths. It wouldve been great if you couldve had several points of entrance and that way get a lot more replay-value. Sam and the rest of the characters do look terrific, with high polygon models and both crisp and appropriate looking textures. What really separates Splinter Cell from most recent action games is the use of shadows. Splinter Cell uses the Unreal engine, which weve seen in several great looking games the past months, but UbiSoft also added improved lighting. By using real-time cast shadows, lightmaps, etc, this title gives you some of the best looking shadows to date.
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.
You have the right to spy, steal, destroy and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.
You are Sam Fisher.
You are a Splinter Cell.
Splinter Cell is a DirectX 8/9 title and can handle a nice set of Shaders. We force Projector mode in high detail on all graphics cards. Again, graphics cards without shader capabilities will run into a problem as they do not support it. We are talking about GeForce4 MX and earlier models (excluding the GeForce 3 series) only. With that in mind, this software really is an excellent benchmark. Small sidenote, we are not using the standard timedemo's. We made one ourselves that stresses the fillrate of a graphics card and will utilize the CPU very little.
Let's take a look at some of the benchmark numbers. Unlike some of the future games Splinter Cell doesnt use per-pixel lighting, so the framerate should be quite good even for owners of mid-end PCs.
I could not end this article with at least two small benchmarks to show you the result of today's little project. Mind you that these results are just examples, it all depends on how you decide to alter stuff. Overall performance of the 6600 GT is a little better at standard already though as it's clocked slightly faster then NVIDIA's reference clocks.