GeForce 6600 GT AGP8x (reference) preview

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Page 17 - Doom 3

Doom 3At the 2002 E3 exhibit ID Software showed of DOOM 3. Days after that the world was shocked as somehow that demo got leaked onto the Internet. It's nimageview.php?image=165ow 2004 and the game has finally been released! The breathtaking realism of the Doom III engine basically depends on two features; a realistic physics engine and a unified lighting scheme that incorporates detailed bump-mapping and volumetric shadows. Hardware older than GeForce 4/3 lack the flexibility and power to run Doom 3 with detailed features at an acceptable frame-rate. The engine is once again written in OpenGL.

DOOM 3 sports a brand spanking new game engine that's a marvel to see. The amount of special effects that master programmer John Carmack has whipped up show us environments that we've heard about but have never seen before. ID has made an engine that specializes around the type of game they made: dark, scary, and intense. The game takes place on a base on Mars in the year 2145. The environments will give you a feeling of claustrophobia, which is only heightened by the game's dark atmosphere. Every light in the game is cast by some actual light source somewhere. If there's no lights on in the room, you'll see literally nothing and will need to turn on a flashlight. Shoot out a light in the middle of a battle, and you'll need to fight blindly. Sometimes, graphics do truly contribute to atmosphere as well as gameplay and with DOOM 3 it's obvious that id understands this better than most game developers.

In a weird way it's almost impossible to fully describe what the game looks like, but needless to say its well beyond anything to date. Multi colored per-pixel lighting on bump-mapped surfaces. Each and every object in the game, including the teeth of the monsters you fight cast dynamic shadows, but not the jagged kind you mayve seen in other recent games. The shadows are done using Carmacks own algorithm. Im sure many of you have upgraded specifically for this game, but it appears as though the video card is by far the most important piece of hardware needed. With a Geforce 6800 Ultra you can run the game at insane resolutions with huge amounts of detail (something I thoroughly enjoyed), but even at the lowest resolution with the lowest amount of detail it looks jawbreaking.

We haven't had much time with this software just yet, we actually have just started using this game as a benchmark so forgive us for the lack of comparative material. We just wanted to show you how this video card handles this awesome game.

Doom 3 800x600 1024x768 1280x1024 1600x1200
6600GT AGP 4xAA 8xAF 52 38 25 16
6600GT AGP 16xAF OPT OFF 68 63 51 40
6600GT AGP 16xAF OPT ON 69 65 54 42
6600GT AGP 69 66 55 43
6600GT AGP OC 70 69 59 48
5750PCX 35 24 16 11
x600 39 26 18 12
6600 128 MB 67 51 35 25
6600 256 MB 68 52 35 25
6600GT 128MB 84 74 58 43
6800GT 85 83 76 64

Doom3 can actually be played absolutely fantastically without any need to sacrifice on its image quality. All tests including AA and AF tests are done in combination with the game's high quality mode. The big difference that you can observe is due to the fact with a 3.4 GHz CPU (AGP system) Doom3 is CPU limited in the lower resolutions here. Even 200 MHz (3.6 GHz PCI-Express system) makes a difference. The minute you hit 1600x1200 you can see that the cards are equal again.

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