Page 15 - RTCW
Return to Castle WolfensteinThis game is powered with a highly optimized Quake III engine. We tested the graphics card with high detail settings and of course a heavy duty time-demo.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
A highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler's occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all.
That being said, RTCW boasts very nice textures, impressive effects and fantastic character models.
RTCW | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
6600GT AGP 4xAA 8xAF | 146 | 143 | 127 | 99 |
6600GT AGP 16xAF OPT OFF | 146 | 146 | 142 | 132 |
6600GT AGP 16xAF OPT ON | 147 | 147 | 146 | 142 |
6600GT AGP | 147 | 147 | 146 | 142 |
6600GT AGP OC | 148 | 147 | 147 | 145 |
x600 | 126 | 126 | 121 | 96 |
6600 128 MB | 149 | 149 | 138 | 119 |
6600 256 MB | 149 | 149 | 141 | 126 |
6600GT Reference | 150 | 150 | 149 | 146 |
6600GT 128MB | 150 | 150 | 149 | 146 |
Any high-end range graphics card to date will experience flat out CPU limitation with this game. What happens here is that the GPU (Graphics processor) is awaiting data/calculations from the CPU (your Pentium or Athlon processor). In essence the processor is not fast enough. As a result the graphics core cannot deliver any more frames.
Now at your regular settings this game is eaten alive by all high-end and mid-end graphics cards and that makes sense as it is aging. Yet even now it still a fantastic game to play. But since this game is so easy to handle for the graphics card we can really kick the card in the, and excuse my language here, nuts by enabling 4xAA and 8xAF and even then it remains exceptionally playable... yikes that's good for a mid-range product!