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Gaming: War Front - Turning Point
For those who just cannot get enough of the Second World War, War Front: Turning Point offers enough spin on the traditional model to offer a very satisfying experience. Graphically, the game is great, and is configured to run on a myriad of systems with different specs. Higher-end PCs will be treated to a nice amount of eye candy, including detailed vehicles, great environments and excellent special and explosion effects.
A game that has not been tweaked to death at driver level as it is very uncommon to benchmark (which is really why I include it).
We enabled all possible in-game eye-candy and with 4xAA and 16xAF at 2560x1600 we can still play "okay". We only recently introduced this benchmark and all I can insert are scores from faster performing cards.
Gaming: Splinter Cell 3 - Chaos Theory
Sam Fisher returns for his third installment. Splinter Cell: Chaos Theory, the third game in the acclaimed Splinter Cell series, manages to improve the games visuals, make the gameplay a bit more nonlinear and adds some new gameplay modes to the already exhaustive Splinter Cell brand. Anyone who has seen Chaos Theory in action can attest to its visual masterpiece. Dynamic lighting is back in a big way. No longer are shadows blobby, elongated representations of the characters. Now we have shadows that are detailed and exact.
Another of the biggest renovations of the graphics is the amazing use of bump and normal mapping. Now when you are sulking around in the shadows of espionage Sam actually has a recognizable face, with expressions and features that look real. Rather than the flat textured faces we have seen in the games previous.
The game is so darn good.
Splinter Cell 3 has been out for a while now and we recently recorded a timedemo. Finally we have a title that can utilize and stress a high-end graphics card.
Even now in 2007 SplinterCell 3 is rough on pretty much any mid-range videocard, that's why I love it. And it's so reliable to test a graphics card with. We can play this game up-to 1600x1200 which is good.
Again a slight advantage over the 7600 GT can be seen here. Looking back at the benchmark results it seems that games with a lot of pixel shaders are benefiting the most from the 8600 series.