Gaming experience and MIC
Gaming experience and MIC
For the subjective testing the headset, let's simply talk through a handful of games:
PUBG
Our test could not miss one of the hottest titles of the recent months. In many situations, this popular Battle Royale game requires not only patience but also the ability to capture audio details that can reveal e.g. if there are any other players in the building you’ve just entered. So, the spatial aspect of the sound is important, making it easier to determine the direction from which the opponent is coming and even the distance between you and them. The test consisted of playing a single match in solo mode. The EdifierG4 PRO headset works well in PUBG, and the 7.1 mode was decent, but stereo did noticeably better.
Battlefield 1
Here, you can really get immersed in the game. You barely feel the headphones on your head because of how light they are, and the advantage of this is that you can focus on the action instead. In other words, everything seems to be in order. The headset does a good job of presenting environment detail, and the bass response is on a satisfactory level (which makes deep, rumbling explosion effects possible, especially with the Vibration Unit on). The spatial aspect is very good here as well, providing us with a full sense of orientation in the field, and the ability to determine where the sound comes from. Clarity is also nice. The 7.1 virtual surround did well in this title (much better than in PUBG), but it was still a bit worse than the stereo mode (by a small margin).
Call of Duty: WW2
Here, the spatial aspect is great – we were able to locate sounds coming from any direction (including up and down) without any problems. It was easy to become immersed in the game, and I could really enjoy the atmosphere. All in all, everything is on a good level (even very good). The 7.1 virtualization engine isn’t the best thing here, so again, it’s better to play in stereo.
Project CARS 2
Racing games are very entertaining (I’m a big racing fan also in the real world), and highly dependent on the quality of the sound. When I disabled 7.1 surround, the overall picture got much better. Bass reproduction is crucial here, and I wasn’t disappointed by the G4 PRO at all. In stereo mode, I was very, very pleased with the Edifier headset, and it brought a great feeling to the Project Cars 2 experience.
DiRT Rally
Rally cars at their finest. DiRT Rally is a very demanding simulation (maybe not as much as Richard Burns Rally, but not that far from it). The sound is very realistic, and you can almost feel the roar of the engine and the grind of the transmission. The G4 PRO did really decently in DiRT Rally, so you won’t miss any important sounds, but 7.1 surround sound implementation was not that great (same as in Project Cars 2).
Grand Theft Auto V
The music in GTA 5 is really diverse, and there are some funky tunes that can take advantage of the headset’s rich bass reproduction. It’s even better when you’re just driving or walking around in the city. The two 40 mm neodymium drivers really make a difference in this game. Immersion is on a high level, and you can almost feel like you’re actually in Ludendorff or Paleto Bay.
Assassin’s Creed: Origins
In this case, the audio experience is natural (e.g. weapon strikes sound realistically), and all ambient sounds are reproduced nicely. The sound stage is sufficiently wide in this game, so I didn’t have the impression that I was enclosed or restricted in any way.
The 7.1 virtual surround sound did well in AC: Origins, and this is not something to be taken for granted, as the previous game tests have shown.
Testing the microphone
As part of the testing protocol, we checked the microphone in a number of applications. First, we used it with Discord, then did some multiplayer gaming, and also played some sound samples with WavePad (an alternative to Audacity). The G4 PRO has a decent and clear microphone, with only a small amount of noise and hum. It’s more or less on par with other modern headset microphones. However, if you want to use it in more advanced applications, like streaming, I’d suggest getting a dedicated microphone instead.