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Quake 4
The Quake 4 story picks up where Quake 2 left off, with the Space Marines fighting the Strogg, but this time on the enemy's home planet of Stroggos. You'll take the role of Corporal Kane as the Marines attempt to basically annihilate their Borg-like enemies. You'll crash land in the middle of trench warfare, and it's off to the races as one superior officer after another sends you off to retrieve people, destroy key locations, and infiltrate deep behind enemy lines. Sometimes you'll be accompanied by game-controlled team members -- typically a technical officer who can repair your armor, and/or a corpsman who can heal you up to full health. Quake 4's built on id Software's impressive DOOM 3 engine. It was first thought that the engine was only good at showing dark, indoor areas, but this is the proof that id's engine is actually much more robust. And the amusing part here is that while Quake 4 gives us environments that are every bit as detailed as DOOM 3, it's also got much faster-paced action with both squadmates and half a dozen enemies going at it at once.
If your computer was able to play Doom 3 at a reasonable frame rate, you should be able to play Quake 4 without major problems. This is a beautifully rendered game featuring a lot of bump mapping, specular lightning and 16x anisotropy option. It has a lot of small details like panels ripped out of the walls, huge machines in the background doing what huge machines usually do and even bullet decals on bodies. Raven paid a lot of attention to the small things which in the end makes all the difference. Another part that should concern a lot of potential gamers is it's The way it's meant to be played mark. Even if the logo doesn't appear, it's already obvious that it's going to have an edge over ATI graphic cards. With that being said, all modern cards can play Quake 4 quite well. We created our own time-demo and defined a configuration based on the best image quality settings possible. Let's have a look:
The results above are a test run of our own custom timedemo which you can download from our download sections. The game here has no image quality settings like AA and AF enabled, you are looking at the results Trilinear filtering. Furthermore Quake is configured at the best possible settings, everything is maxed out and enabled.
Let's make it more interesting though, interesting stuff happens when we enable 4xAA and 8 levels of anisotropic filtering we see the performance fall drastically in higher resolutions. The GX2 has two GPU's to do it's job and it does it more efficiently than the Radeon X1950 XTX.
But what I like to ask from you is that you focus at the GeForce 7900 GTX 512 MB which is roughly 50-75 bucks more expensive as that's the product the Radeon X1950 XTX really is battling in today's review with a slide to the GX2 on occasion.