ATI Radeon X1950 XTX preview

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Half Life 2:  Episode One

There's a wonderful new team dynamic at work in Episode One, thanks to the fact that Alyx battles alongside you throughout most of the episode. After playing on your own throughout Half-Life and Half-Life 2, it's refreshing to have a companion by your side, and Valve takes advantage of this by throwing you into situations where you must rely on teamwork to survive. Alyx is a capable assistant (perhaps almost too capable, since it's pretty tough to kill her off, and she seemingly has unlimited ammo), and she's often the difference between victory and defeat in many encounters, as she'll cover your back while you're busy trying to sort out the puzzle. Visually, Episode One introduces a lot of subtle improvements and enhancements in the Source engine, keeping it in line with video-card developments over the past couple of years. The new high-dynamic range lighting technology (seen only if your video card supports it) makes a big difference, as the outdoor scenes look a lot better, while indoor scenes feature impressive shadowing and atmosphere at times. Some of the textures in the game have been increased considerably, notably on Alyx and the other main characters, and the game looks incredibly sharp and with some pretty impressive HDR implementation.

Here we are looking at the results with 4xAA 16xAF, HDR enabled, world reflections and well .. everything else we could enable :) We can see the gDDR4 kick in at higher resolutions as it's competing with the GX2 at 1920x1200.

Copyright 2006 - Guru3D.com

Splinter Cell 3 - Chaos Theory

Sam Fisher returns for his third installment. Splinter Cell: Chaos Theory, the third game in the acclaimed Splinter Cell series, manages to improve the games visuals, make the gameplay a bit more nonlinear and adds some new gameplay modes to the already exhaustive Splinter Cell brand. Anyone who has seen Chaos Theory in action can attest to its visual masterpiece. Dynamic lighting is back in a big way. No longer are shadows blobby, elongated representations of the characters. Now we have shadows that are detailed and exact.
Another of the biggest renovations of the graphics is the amazing use of bump and normal mapping. Now when you are sulking around in the shadows of espionage Sam actually has a recognizable face, with expressions and features that look real. Rather than the flat textured faces we have seen in the games previous.

The game is so darn good.  

Splinter Cell 3 has been out for a while now and we recently recorded a timedemo. Finally we have a title that can utilize and stress a high-end graphics card. Let me tell you what we enabled in our configuration.

SplinterCell 3 is is a rough on most videocards. Here we measured performance with 16 levels of AF enabled and obviously had HDR activated. With such settings you could stick at .... 1920x1200 easily. That is extraordinary value for money and yes .. I know 400 bucks is a lot of money.

X3 - Reunion

The makers of X Beyond the Frontier and X2 Egosoft bring you yet another space combat game X3. When you look at X3 you feel like you're right in the middle of a science - fiction movie. The game has stunning visual effects, which give some amazing views of the world where Julian Brenan (protagonist) belongs. Julian, who is the son of Kyle Brenan from X2, who helps Julian in his extraordinary journey in a galaxy far away from planet earth. X3 scores high on the graphics and visual aspects, which are of real high quality. The impressive space scenes are hard to miss. The ships are much more sleek and smarter then the ones in X2.You will find the visual effects to be spectacular. However, most of this action is restricted to the cockpit of the space ship and this tends to be a little disappointing, as you are involved in all the action only through the drivers seat.

X3: Reunion is mind-bogglingly beautiful. I got quite a bit of enjoyment out of simply looking at my surroundings while flying from one mission to another. Explosion effects and battle scenes also leave little to be desired as even the pickiest of gamers will simply drool over the graphics.

Shader model 3 is supported (and enabled)

X3 is a relatively new benchmark for us. So the charts look a tad weird, it's because the high peaks you see in there come from high-end graphics cards like the high-end GeForce 7900 series. From a graphics oriented view this really is one of the best looking games ever Sam, serious! The average framerate is based upon four large timedemo's which form the result.

We enabled four levels of AA and sixteen levels of Anisotropic filtering here. The X1950 XTX climbs upwards to the performance level of the GX2 at 1920x1200. So again we have the XTX battling with the GX2.

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