Concluding
Performance modes
Desire a high resolution and a slow graphics card, what now? Well, just switch in between quality modes or enable something like DLSS/FSR/XeSS. Look at Quad HD performance switching from Ultra quality mod towards medium (which is still surprisingly okay image quality), roughly 25% more performance.
Genuinely, I had prepared myself for a possible bitch-fest on this Ubisoft title, historically speaking, we always ran into weird stuff or DRM limitations. This round NIL, nothing, Nada. Neither did I anticipate the game to be this good, as guys genuinely, it really is. The gameplay is admirable; the scenery has been done elegantly. You can perhaps argue that the game does not have any Raytracing support, as reflections would have made this title really nice. But even without it, this game shows what the good old rasterizer engine can do, and that's a whole lot! Maybe the one grasp would be the cut-scene character quality of rendering, that's a little 'meh,' but other than that this game looks great. Performance-wise the game is reasonably harsh on the GPU. And guess we like that. Why? It often indicates one of two things, it's a poor console port with sloppy coding, or the GPU is extremely hard at work creating beautiful scenery, and it is that last option for sure. I know that is subjective, but for me, PC gaming is all about gaming at best possible render quality. So I am fine with included graphics options that are taxing as hey,m you can always turn down image quality and gain back performance to your liking.
Preferably we always use an in-game benchmark as that controls any random variables that can not influence your framerates otherwise. For us, the ground rule however is that the internal benchmark must be representative of gameplay FPS overall, which for this title is the case. This game has an in-game benchmark that is pretty decent in equalling your framerates, albeit a bit more stuttery. Again, framerates vary per scene big time; it's all about that average in a somewhat GPU-stringent situation. The stutters can be found in the game as well shortly after a scene starts. But once textures etc. are cached, the game pretty much is reasonably stutter-free. Both AMD and NVIDIA have Mirage-optimized drivers and what about INTEL eh? We are impressed by the value for money with the ARC 770 card. Compared to Valhalla, the game engine remains more or less the same with a few tweaks, but that still offers decent enough visuals. The graphical representation of shadows in the game is rendered with high quality, and character models exhibit a notable level of geometric detail. The aesthetics of most objects within the game environment are commendably executed. However, there are certain sections where the texture detailing on floor surfaces appears less pronounced, suggesting a potentially expedited development process" Throughout testing, the game demonstrated stability, with no significant crashes or issues.
Final words
Ubisoft's latest instalment in the Creed series, Assassin's Creed: Mirage, has launched without incorporating more advanced graphical enhancements such as ray tracing, which are possible on PC and the latest console hardware. This decision means that the game's visuals do not mark a significant departure from its predecessor, Assassin’s Creed: Valhalla. Consequently, those looking forward to such enhancements in Assassin’s Creed Mirage will need to await future titles in the series. Assassin’s Creed Mirage is compatible with what is considered mid-range PC hardware by current standards. In Full HD, the ARC 770 from Intel shines, for NVIDIA your starting point is the RTX 2060, and for AMD the Radeon XT 6600/7600. In terms of graphical processing, the GeForce RTX 2080Ti/ 3060 Ti/4060 GPU is sufficient to achieve performance above 60 frames per second at 1440p resolution with ultra settings. For the Radeons the Radeon RX 6700XT and 7600 are very good starting points. That Ultra quality mode, as stated, is harsh in ultra HD. Only the new RTX card can deal with it; the 6800/7800 XT series from AMD will be roughly at that sweet spot, for NVIDIA which starts at RTX 4070 and better. That said, it is an original and, above all, intriguing game. While the game does include support for AI-based upscaling technologies such as XeSS, DLSS, and FSR to improve performance, it does not utilize Ray Tracing for light rendering effects. Missing big time are FSR3 and DLSS3 / Frame generation. Big misses on Ubisoft's end. Players may experience occasional stutters. Despite the lack of groundbreaking visual features, Assassin’s Creed Mirage is designed to deliver a consistent gaming experience across a range of PC configurations. Steering away from the graphics and hardware politics, the game is more of the same but still is very nice to play. In the end, AC - Mirage is a game that will be appreciated by many; there are some very cool graphics quality settings to fiddle and play around with. Just don't expect 60 FPS UHD performance with all eye candy on your sub 500 USD graphics card. However, if you have that expensive card, you're in for a treat. If you are into the Assassin's Creed genre and type of gameplay, this by far is one of the better releases to date.
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