Cyberpunk 2077 (Raytracing)
DX12: Cyberpunk 2077 (API: DirectX 12)
Cyberpunk 2077 was developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt (2015). We test the game at the China Town level, heavy on the GPU with lots of movement. We test in ultra-quality modus with Raytacing shadows and reflections enabled.