Albatron GeForce FX 5200 & 5600 Turbo

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Page 11 - Unreal II - The Awakening

 

Unreal II: The AwakeningNew in our benchmark suite is Unreal II -The Awakening. The reason we include this software as a benchmark is again related to driver-optimisations. Compared towards Unreal 2003 unreal2-150.jpgit's not commonly used as test-software and therefor excellent to test products with.

You play John Dalton, an ex-marine now working as a space marshal for the Terran Colonial Authority. Dalton leads a rag-tag group of fellow ex-marines and one alien navigator aboard the ship Atlantis, charged with the task of patrolling the outer-reaches of space to quell any trouble that may crop up on any of the scattered colonies on his patrol.

Another plus is an incredible graphics engine capable of producing some of the most glorious and breath-taking graphics to date. This engine is put to good use with some inspired level designs of vast proportions, many filled with intricately designed structures and endless beauty. Character models here have a roundness and human warmth in their textures and coloration that make them almost leap off the screen. They're more cartoon-like than photo-realistic, although they have a peculiarly vivid presence that tops anything we've seen. They also don't have those bulky "Quake hands" sported by every human and humanoid denizen of a first-person shooter since 1996, so bonus points have to be awarded for that aesthetic alone.  

Unreal II: Awakening 800x600 1024x768 1280x1024 1600x1200
GeForce FX 5200 37 28 20 15
GeForce FX 5600 128  51 41 30 23
GeForce FX 5600 Ultra 256 56 46 35 27
Radeon 9800 Pro 58 55 48 37
GeForce FX 5900 128 67 66 57 48
Radeon 9800 Pro 62 60 58 54
GeForce FX 5900 Ultra 67 67 63 55
380/730 56 47 36 28

Again with the 5200 it is unable to get decent gameplay in 10x7, you'd need to switch back towards 8x6. The 5600 is much better here.

A few technical improvements in Unreal II include texture compression, alpha blending, distance fog, advanced particle physics with forces and particle collisions, and per-poly collision detection for characters. The 5900 is doing really good numbers. Let's have a look at AF and AA.

Unreal II: 4xAA 8XAF 800x600 1024x768 1280x1024 1600x1200
GeForce FX 5200 18 12 8 6
GeForce FX 5600 128  26 22 16 10
GeForce FX 5600 Ultra 256 38 29 20 14
GeForce FX 5900 128 48 39 28 19
GeForce FX 5900 Ultra 57 49 38 29

Both perform miserably with these settings.

unreal2-400.jpg

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