3D Blaster 5 FX5900 Ultra review

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Page 13 - Serious Sam 2nd Encounter

Serious Sam Second Encounterimageview.php?image=175The Serious Engine can render huge distances and complex architecture. It is not enough to just make things big. You need to have both large scale architecture and small scale details at the same time. We can render huge towns, beautiful terrains and complex rooms. Reconstruction of ancient Egyptian temple complex at Karnak (from Serious Sam) demonstrates sense of scale and complexity of architecture.

SE is very much like the Quake3 engine in the terms of OpenGL calls. But, since SE is more complicated than Q3Engine, it requires some more OpenGL functions. Pictures from Serious Engine may look awkward, different from what you can see elsewhere. That's because they are filled with bright, natural colors. Serious Engine has powerful lighting and texturizing abilities, so we can avoid dark, gray, nihilistic colors. Ability to create bright, realistic scenes does not imply that dark and moody atmospheres cannot be achieved. On the contrary, Serious Engine has ability to create moody scenes at least comparable with competitive engines. The Serious Engine has shadow rendering algorithms so powerful that it calculates shadows as you move lights in editor. That is extremely important when decorating interiors. You do not have to wait any more to see how your world will look. In the Serious Engine, shadows are always up to date. If you add a column, it will immediately cast shadows.

Serious Sam is powered by 'Serious engine' featuring state of the art technology including:

  • Both complex indoor and outdoor scenes in one engine,
  • Multiple direction gravity,
  • Advanced LOD for loads of enemies at the same time,
  • Directional light for daylight scenes,
  • Portals and mirrors,
  • Truly dynamic volumetric fog and haze,
  • Both skinned and multi-part models combined,
  • Hyper-texturing and hyper-mapping for life-like richly detailed environments,
  • High polygon count multi-resolution meshes,
  • Photo-realistic lens flares with real-time lens reflections,
  • Advanced particle system,
  • Procedural textures (water, fire, smoke, plasma, electricity),
  • Photo-realistic reflections, specularity and bumps,

Right, let's take a look at the performance that we measured with Serious Sam the Second encounter.

Serious Sam SE 800x600 1024x768 1280x1024 1600x1200
GeForce FX 5900 128 129 125 103 77
GeForce FX 5900 Ultra 130 127 110 86
3D Blaster FX 5900 Ultra 129 127 110 86
500/948 129 129 114 93

The card produces really excellent numbers in this test, even at 1600x1200x32 resolution where it does 86 frames per second. Remember that i asked you to monitor overclocked settings. Here you can see nicely that the higher-resolutions produce higher numbers while the lower resoilutions absolutely do not have an effect with overclocking. The GeForce FX 5900 Ultra in fact is CPU limited in the lower resolutions where in the higher it is not and thus will reflect that by overclocking.

Serious Sam SE 800x600 1024x768 1280x1024 1600x1200
GeForce FX 5900 128 115 114 85 60
GeForce FX 5900 Ultra 122 117 93 68
3D Blaster FX 5900 Ultra 123 118 92 68

With 4xAA and  8xAF the bugger still pushes out something like 68 FPS in Quality mode at 1600x1200x32 which is quite impressive to see.

imageview.php?image=176

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