Video: Crytek CryEngine shows raytracing technology demo (runs on Radeon RX Vega 56)

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Alright! Bring it on, great work! More of this and we will finally have some really innovative times ahead! Can't wait for some benchmark to be run with this way of doing Ray Tracing πŸ˜€
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So Unreal and now Cryengine can both support raytracing without the need of a rt cores? Wtf nvidia?
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Undying:

So Unreal and now Cryengine can both support raytracing without the need of a rt cores? Wtf nvidia?
*Nvidia slightly triggered*
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Undying:

So Unreal and now Cryengine can both support raytracing without the need of a rt cores? Wtf nvidia?
Why is this surprising? RT cores accelerate BVH traversal. BVH was utilized prior to RT cores. It's not like they brought some new technology to the fold they just accelerate an existing data structure. Also FWIW this implementation uses SVOGI and not DXR at all.
KissSh0t:

*Nvidia slightly triggered*
What's funny is that the technique (SVOGI) was created by Cyril Crassin from Nvidia. It was originally going to be used as UE4's default lighting technique but got scrapped due to the performance requirements.
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Undying:

So Unreal and now Cryengine can both support raytracing without the need of a rt cores? Wtf nvidia?
RT cores offload the workload from the GPU, which can still help. Problem is doesn't seem like RT cores can keep up with the main GPU cores...
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Denial:

Why is this surprising? RT cores accelerate BVH traversal. BVH was utilized prior to RT cores. It's not like they brought some new technology to the fold they just accelerate an existing data structure. Also FWIW this implementation uses SVOGI and not DXR at all.
I'm merely surprised by this happening so fast to be honest. But I like it!
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Crysis 4 :P
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atleast nvidia did their job by punching game industry in right way
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Amaze:

They should focus on making better games first. Do they even make games still or is it just licensing out their engine now?
They do. Hunt Showdown is very underrated game. You should try it.
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Strange Times:

atleast nvidia did their job by punching game industry in right way
Punching what? There where people experimenting with raytracing way before it was a thing. I'd rather see proper collision detection, AI and more interaction in games before we get to raytracing.
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Correct me if I'm wrong, but Real Time Ray Tracing is not something only Tensor, or Turing cores can do. All other cores can do it, but not nearly as effective. So the real question is, if Real Time Ray Tracing was implemented on most games tomorrow, would it actually be worth paying extra for Real Time Ray Tracing specific cores? A comparison between an RTX 2060 and a Vega 56 on the above demo would probably provide some answers.
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Undying:

They do. Hunt Showdown is very underrated game. You should try it.
Yeah, and it got a huge update not long ago, looks like its getting to final rls soon, they are promissing xbox1 rls in spring Q1 2019
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lol with what's happening in the news the last 1-2 years it's gotta suck to be 1.) INTEL customer, 2.) NVidia customer, 3.) a Democrat.
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Very Very impressive Reflections here. On vega 56?? WOW, Prettie darn impressed here, thought it would run ALOT slower. Does anyone knows what internal resolution was used in this demo?? Amazing Reflections, GOOD JOB!!
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ALRIGHT! My Vega 64's and VEGA II are so ready for this! Bring it on!!!:D
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Looks even better than Nvidias RTX in Metro and BFV if you ask me.
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Looks like a city from cyberpunk 2077?? Only if we could get our hands on this demo πŸ™
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Wish it was downloadable.