Unreal Paris - Virtual Tour - Unreal Engine 4

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Amazing real life realistic rendering. Been a fan of Unreal since UT Goty of 1999
https://forums.guru3d.com/data/avatars/m/149/149159.jpg
Mind you this is 720p at 25 fps in a completely static environment. Still a ways off for something like this in a usable form.
https://forums.guru3d.com/data/avatars/m/204/204717.jpg
Looks great, but it seems like the reflections from colored objects do not exist. For how bright that room was, the orangey chair should've cast orange onto that wall behind it.
https://forums.guru3d.com/data/avatars/m/156/156133.jpg
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Nice, but so what? If we can't see this in games. Thanks to consoles. If I remember correctly by now we were promised realistic graphics in games. Yeah I wish.
What? Consoles are now running x86 based systems, so if anything it's going to do the opposite of this.
https://forums.guru3d.com/data/avatars/m/220/220626.jpg
It runs pretty well on this quickly ageing GPU. Just running it out of the box I get 55-70 fps.
https://forums.guru3d.com/data/avatars/m/220/220626.jpg
Found some preset's you can use for it here, http://www.reddit.com/r/oculus/comments/2tybmq/paris_demo_dk2_hack_download_link_included/ Run's a lot better using the "Good" preset. Constant 60fps vsync in 1080p. Though it seems to disable whatever AA it was using before. Still looks great, FXAA helps a little bit. EDIT: Seems changing the line sg.AntiAliasingQuality to 1 in GameUserSettings.ini fixes that. Still chuggs at 60 fps. Also this is where you can change the resolution.
https://forums.guru3d.com/data/avatars/m/220/220626.jpg
Because it's fascinating that not long ago it would have taken a supercomputer hours to generate a single frame of what we can do now on the fly. That's kinda the point of all tech demos. It's an achievement.
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I'm running SLI but the demo uses one card only. Can it be forced to use more?
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Can't even enjoy demos and teases like this without people bitching about consoles and 12k 6000hz nonsense.