Unreal Engine 4 Elemental DX12 Tech Demo Download
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Brisse
Ironically, it runs much better under DX11 than DX12 for me. I guess the technology is still immature.
HonoredShadow
Some textures look horrible. Like XBox 360 textures.
gUNN1993
Anyone looked at CPU utilization to see if DX12 is actually working properly?
anxious_f0x
Unreal Engine 4 is certainly capable of much better than what the Elemental demo provides that's for sure, it's a few years old now afterall.
Epic did mention that DX12 would be available from version 4.9 of UE4 which is still being worked on.
The new Unreal Tournament will be using it 4.9/DX12 as soon as it's available.
Robbo9999
JonasBeckman
Ven0m
It worked pretty well on my aging 680/920 combo, except for the rift formation at the end, where it dropped <30 fps.
To be honest, it seems like game visual quality is mostly (at least for me) about these features and in this order:
1. Animation smoothness
2. How realistic animation is, eg natural running
3. Textures
4. Lights
5. Extra effects
And the most of performance bottlenecks are related to the extensive use of extra shiny effects, where it would be enough just to pack better textures for clearly visible objects, and make them behave naturally.
theoneofgod
Was expecting a lot more from DX12. Thanks Unreal.
Dazz
DX11 was smooth all the way through CPU utilization was around 20-22% mostly on a single core but had glare issues where the textures was corrupt.
DX12 ran ok but was a little slower gone from around 55fps to 50 average and 700MB more memory used, the strange thing with DX12 was the odd stutter where fps gone from 50fps down to 10fps just for a second before returning to normal happened in 5 parts of the demo, MSI after burner show utilization dropping and same with the clock speeds, it's not over heating either. CPU utilization was average of 8% total spread mostly across 4 cores with threads only being uses a little.
There not a massive amount of diff in the two, glare problems was not experienced in DX12 and there was steam off the **** with heat waves and significantly more smoke and debris, textures remained the same.
This was at 2560x1080p, DX12 used slightly less around 97% temps for the GPU was 83C, DX11 used 99% and temps gone up to 89C, fan speed increased alot more in DX11 indicating the GPU was put under more pressure since it had higher utilization and clock speed remained stable since there was no stutters, there was 6 parts in the demo where it stuttered in DX12 and the clock speeds drop for a second there.
Latest release of Cat drivers for W10 MSI Gamer 3 R9 290 (no overclock, can't seem to unlock voltage under W10) and i7 4790k @ 4.8GHz
-Tj-
theoneofgod
moaka
Crossfire profil = 0 . Because of borderless , when i'm fullscreen same problem . I want to test dx12 with cfx but ...
Agonist
moaka
I'll try thanks .
EspHack
it looks terrible
Agonist
waltc3
Glad to hear this is a couple of years old because--hopefully--that means Sweeney has had time to whip the U4 engine into something nice for the PC. I like the content of this demo...it's fun to watch...but the quality is very low, as others have already said. Looks just like console fare, to me, and as that is all Sweeney has been doing for many years, now (ever since Epic had the brilliant idea to dump PC development), I hope by now that he'll have whipped up some nice PC-level quality in the engine. I couldn't see anything requiring D3d12 in the demo, really.
Besides, DXDIAG is still telling me that the highest D3d level my R9 380 supports in hardware is 11.1...unless Microsoft hasn't properly updated dxdiag.exe to report D3d hardware support higher than that--but I think it reports just what the driver tells it.
Denial
does in some titles. How is Nvidia not competing? It's literally neck and neck.
Wtf are you talking about. The DX12 benchmark the Fury X just matches the 980Ti. Which it already Spets
theoneofgod
It's too soon to get worked up about lack of optimizations or performance.