Unreal Engine 4.7 Renders Pretty Snazzy

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looks a lot like Crysis 1 to me...
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Elder Scrolls 6 Use this for the next Elder Scrolls open world environment.
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Modded Skyrim looks better.
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looks a lot like Crysis 1 to me...
It really does. But thats not a bad thing. Unreal Games have never had good foliage. As much as I love to play games, im equally a graphics whore.
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Modded Skyrim looks better.
Exactly. Modded. Not stock, stock Skyrim foliage is awful.
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Also, we now smoothly transition between mesh LODs with a temporal fade to eliminate the annoying pop when switching LODs!
Finally! :rock: That 2nd screnshot looks very detailed with proper leafs on each branch, dunno why you all bitching 😀.. Cryengine or FC4 dunia or frostbyte has worse with 2d textures type.. e.g. Even enhanced version looks kinda bad http://wiki.polycount.com/w/images/5/58/TreeMakerScript_plus_NormalThiefScript.gif http://s23.postimg.org/ftxtq4sdj/llllll.jpg http://s24.postimg.org/yrjp0l5up/1556786.jpg http://s24.postimg.org/k6y0s0li9/Maya_Tree07.pnghttp://s29.postimg.org/bpm5r9qab/Far_Cry4_2014_11_18_19_07_01_02.png http://s29.postimg.org/qvnm4gqxf/Screenshot_3_BF4.png http://s29.postimg.org/zf7027z9v/vsr_bf4_1440.jpg compared to http://www.guru3d.com/index.php?ct=news&action=file&id=9535
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4.7? we're already on 4.7? and barely any games have even released on 4 in general? WHAT? by the time 4.x games actually start coming out in masses, we'll be on 4.9999923311294321 just so we don't hit 5......
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4.7? we're already on 4.7? and barely any games have even released on 4 in general? WHAT? by the time 4.x games actually start coming out in masses, we'll be on 4.9999923311294321 just so we don't hit 5......
Nah I think they are going straight into 5 and dropping the whole major revision thing. They basically reorganized the entire engine to be highly modular for that reason. I actually really like it.
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Modded Skyrim looks better.
wut, no. There's nothing you can do to make the foliage look good, haha.
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Use this for the next Elder Scrolls open world environment.
You mean they'll use it for the vertical slice of the next Elder Scrolls game. It'll later show up in the PC port, which will come out 9 months after the console version and only on nVidia hardware.
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Nah I think they are going straight into 5 and dropping the whole major revision thing. They basically reorganized the entire engine to be highly modular for that reason. I actually really like it.
to some degree, i agree, however the whole modular design COULD potentially make games take longer to develop, if say a game sees a new feature they want in a new revision of the engine and they have to re-work what they were doing. Not saying that would be bad necessarily, but people already are upset if a game takes to long to come out, but hey, they are upset if it comes out at all, either it's buggy or it takes too long.... I do have to bring up though, isn't this essentially (though slower) was valve did with the source engine? people still aren't happy about that (...i am, but, i'm not picky)
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Until I see some games released that actually use this engine, I'm not gonna get all excited about it. This thing is really taking time to get moving. No where near as quickly as the UE3.0 engine was.
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It is a really good engine after fiddling around with it. Bit easier then ue3 to use even when it ain't as matured on every level. But great engine and those trees are way better then stuff in game at the moment.
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I think we have gotten to the point in games that foliage already looks really good, especially in motion. I would like to see more examples of character models and scaling in UE4. Everything we see now is at peak quality. Give us some examples of scenes at different quality levels and the hardware it would take render them at a playable clip.
The flora in Battlfield 3 still looks great and that's 3.5 years old. See: http://homepages.paradise.net.nz/anthon11/bf3%202011-10-09%2018-56-20-51.jpg The gun looks even better.
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Transmissive lighting sounds really nice. But what about physics capability with this engine? Can you guys who have been playing around with it or otherwise has knowledge share some insight? Can we expect to see more of this now in games with this engine? I have been hopeful ever since all the fun I have been experiencing with the destructible environment in Bad Company 2 and it just seemed naturally to me that this would really take off but it does not seem to have been a priority with the makers of games and engines after some time now. Just hope next Unreal Tournament will come soon and that it will have some awesome destructible physics in there some where.
Absolutely, a lot of people have been posting YT clips of it. Just type in Unreal Engine 4 destruction.
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That Elemental demo also showed some good debris and physics examples.
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The flora in Battlfield 3 still looks great and that's 3.5 years old. See: http://homepages.paradise.net.nz/anthon11/bf3%202011-10-09%2018-56-20-51.jpg The gun looks even better.
The texture quality is not that great on the flora, and the shadows are pretty bad because of the lack of global illumination techniques. This is exactly why UE4 looks much more realistic. The best texture quality in a stock game I've seen so far is in Hitman: Absolution hands down. I find it funny that despite being a 2-year-old game it's still one of the best looking games around. I was frankly disappointed to see that my 970 can barely hold constant 60FPS with it. But the way it looks, god freaking damn.